Currently working on a variety of concrete importers and exporters from which to generalize the processing pipeline. Features are being debated and fundamental data representations are in flux.
#GOATTRACKER WINDOWS CODE#
The code is currently in a pre-alpha state. Hasse Axəlsson-Svala: For offering up much-needed GoatTracker and GoatTracker stereo sample data.Markus Brenner: For providing Apple II Mockingboard Ultima music importing/exporting.Its workflow is inspired by the LLVM compiler framework, which accepts many programming languages, "raises" them to a common intermediate format that can be manipulated, then "lowers" the code to many target platforms. Therefore, these separate efforts have been redirected into this standalone tool / library. It became apparent that there were low-hanging opportunities to introduce generality into our workflow. Recently, Youd/Brenner began work on a (not-yet-released) Commodore 64 Ultima-game music demo, requiring similar processing pipelines. Many one-off music processing tools were created for the Youd/Knapp/Van Haren ten-Commodore Orchestrion, as well as for processing the music format for user-contributed content to Unknown Realm (Note: we know nothing about the status of the game, so please don't ask). Chirp can be processed and transformed in many ways, and then exported to various playback formats and environments. It imports from many music formats and converts them to a common representation chirp ( CHiptunesak Intermediate Re Presentation). ChiptuneSAK (swiss army knife) is a generalized pipeline for processing music and targeting various constrained playback environments.